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Listed under:  Mathematics  >  Number (Mathematics)  >  Counting  >  Subitising
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Addition and subtraction: Foundation – planning tool

This planning resource for Foundation is for the topic of addition and subtraction. Students begin to appreciate patterns that occur around them. They learn to recognise, copy and continue different repeating patterns and observe natural patterns in the world around them.

Online

Addition and subtraction: Year 2 – planning tool

This planning resource for Year 2 is for the topic of Addition and subtraction. Students explore and test a range of computation strategies to solve additive situations – situations involving addition and subtraction.

Video

Count Us In, Ep 5: Cool ways to count 1 to 5

Watch Dodly and Flynn at the monster fair investigating ways of representing the numbers from one to five. Two is a double, such as in a double scoop of ice-cream. Tally marks and 'tri' are used as representations of three, while four monster apples are shown as 3 and 1 or 2 and 2.

Online

Counting games - years 1 and 2

This is a teacher resource that includes a set of student activities including counting games, focusing on numbers to 100, accompanied by copy masters and a detailed teacher guide for each activity. The games include the Korean number counting game sam yew gew - referred to as 'sam-yuk-gu' in the Australian Curriculum. ...

Interactive

Greatest Of All Thieves (Estimating and subitising)

Gasp! The goat burglars robbed the piggy bank and stole all the pig's money! As a team, use subitising to estimate how big the heist is and recover the fortune from those greedy goats. Then, use number sentences to explain your thinking. Mathematical ideas and strategies this game supports: - Estimate the total of a collection ...

Text

Investigating the Dilution Series

This resource is a web page containing a short task to explore counting patterns. Dominoes are used to make counting patterns, add the next two dominoes that follow the pattern. A printable resource is also available to support the task. This resource is an activity from the NRICH website.

Video

MathXplosion, Ep 6: Zero the hero

What is the role of zero as a placeholder for large numbers such as 1 million, 1 billion and 1 trillion? Find out about the notion of place value and powers of ten through the act of bead counting.

Online

MoneySmart: Bertie's socks

This is a year 1 mathematics unit of work about shopping. The unit is intended to take about 10.5 hours of teaching and learning time. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities include responding to a story about shopping, working with Australian ...

Online

MoneySmart: Kieren's coin

This is a year 2 mathematics unit of work about money. The unit is intended to take about 10 hours of teaching and learning time. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities include responding to a story about a rare foreign coin, interacting ...

Interactive

Monster choir: making patterns

Help monsters in a choir to make animal sounds in order. Make a sequence of up to four sounds. Choose monsters so that their sounds match the sequence. Repeat the pattern to make a song.

Interactive

Musical number patterns: music maker

Make some music by building up rhythms for four instruments. Choose a starting point on a number line and build a counting rule. Count in lots between 2 and 10 until you reach 36. Add your number several times on the number line to make a pattern. For example, set up a sound pattern where a trumpet waits on the first note, ...

Interactive

Musical number patterns: musical times

Make some music by building up rhythms from four instruments. Make a counting rule that matches a pattern on a number line. Select the start number and then select a number to count by. For example, describe a sound pattern where a saxophone waits on the first note, and then plays on every eighth note. Add a second number ...

Text

Next Domino

This resource is a web page containing a short task to explore counting patterns. Dominoes are used to make counting patterns, add the next two dominoes that follow the pattern. A printable resource is also available to support the task. This resource is an activity from the NRICH website.

Interactive

Number frames, by the Math Learning Centre - iTunes app

Addition and subtraction using an interactive bread frame. Encourages the use of different strategies to solve addition and subtraction problems. Drawing tools enables students to annotate work to show their understanding. Write equations with the text tool. Free when reviewed on 12/5/2015.

Online

Number sequence: Foundation – planning tool

This planning resource for Foundation is for the topic of Number sequence. Students establish foundational ideas and skills in number. There is a focus on subitising – instantly recognising and naming the number of objects in small collections of up to 5 (without counting).

Interactive

Number trains

Arrange train carriages according to numbers on their sides. The numbers are represented in a range of formats such as words, numerals, dice dots or counting frames. Identify the numbers that come before and after starting numbers. Begin with numbers up to ten. Move on to work with larger numbers such as 40 and 50. Practise ...

Online

Number: Taking handfuls

This sequence of 6 tasks explores relationships between numbers 1 to 20 through subitising, comparison, and using 5 and 10 as benchmarks. Students organise collections and use subitisable patterns to help count the total in their collection. Students also compare their collection with a friend to see who has more and who ...

Online

Numbers and counting - Foundation

This is a teacher resource that includes a set of student activities focusing on the numbers to 20, accompanied by copy masters and a detailed teacher guide for each activity. The activities cover the sequence of numbers, number names, 1:1 correspondence and recording and representing numbers, and make a connection to Asian ...

Interactive

Pay the price

This activity gives students practice in identifying the value of coins and notes. It also reinforces the concept of exchanging money for goods. The different levels all use a shopping context and the same basic functionality. Each level takes approximately 15 minutes.

Online

reSolve: Authentic Problems: Grandma's Soup

This sequence of four lessons focuses on counting large collections of objects and developing efficient counting strategies. Students explore the ambiguous nature of a 'handful' and investigate how different sized hands and different grabbing techniques will result in different quantities of macaroni. Each lesson is outlined ...